AKMA's Random Thoughts

May 31, 2003

Digital Genres Five

First paper, afternoon session: Robert Moore is presenting a paper on brands, the use of language in corporate culture, and semiotics. Brands are composite entities, an unstable proprietary composite of a material product and an abstract symbol.

Brandedness (in the contemporary market) interpellates people to act as consumers (Anyone who uses the word “interpellates” has already won me over). Brand is the way producers extend themselves into the world of consumers.

In the beginningwas the Name; without a protected brand name, a brand does not exist. If the brand name devolves into a signifier for a category (rather than one particular version of products), the brand no longer exists; Moore calls this “genericide.” The name separted from the product. “Ingredient branding” names a component, which component is not itself perceptible in consuming the product (NutraSweet, Dolby, “Intel Inside”). You drink the cola, you use the computer — but you “consume” the host product without observing the component branded part. In these cases, the component frequently derives its initial cachet from the whole product, then lends its brand status back to the host. Third example: “viral marketing” produces its product in the act of branding; and in the act of consuming the product, the consumer both consumes and produces the product.

Moore proposes that online, we are dependent on our names. Machines recognize us by our names, we recognize one another by our names. . . .

Now the Happy Tutor is transmitting twenty-two aphorisms on branding — a version of this posting from April. This performance suffers lack only in the of The Tutor — whose presence perhaps would make the performance impossible. More’s the pity; but his delegate himself offers a surfeit of significance.

Laura Trippi is here (we were afraid she couldn’t make it). Two digital genres, or metapgenres: Defense Transformation (a Pentagon program that aims to take control of technological innovation and outrun private invention), and the other doesn’t have a name (P2P? Social Software? Smart Mobs?). Both are driven by disruptive technologies, using complex systems theory (emergence).

Why talk about them as genres? It calls attention to their relational nature. Defense Transformation responds to terrorist networks. They are internally stratified. Like the notion of brand, it forms a bridge that connects to the chronotope, linking to its conditions of possibility. It conveys the axiological horizons of each utterance. They’re always evolving,unfolding themselves across cultures, remixing, operating under other names. They provide narratives that explain their trajectory, but the narrative isn’t inherent in the genre itself.

Common values and beliefs: free markets, innovation (in and of itself). . . .

Defense transformation is the Pentagon’s effort to reinvent itself to prioritize informational technology (information up to parity with economic, political resources), toward the end of a Revolution in Military Affairs. Shift from doctrine of overwhelming force, to primary dominance. It’s not about destroying, but controlling knowledge and information to disorient and destabilize the adversary.

Net War: the combat shifts to non-state actors.

How does this connect with branding and the role of narrative? Brands deny a perceived good about one product or service, and persuade the consumer of another good.

Micah Jackson is talking about selves, identity, and online personality. He suggests thinking of our first year of college (Edward Castronova moans); we move away from our families of origin, make new friends —do we become new people?

He explains “self psychology” which Kohut developed in understanding and treating narcissistic personality disorders (I’ wishing Chris Locke were here to join in). Micah’s paper is good, but I’m not summarizing it because it’s so entwined with self psychology that I feel as though I’d have to reproduce the psychological background information in order to convey the points he’s making about the [self] psychology of online interactions.

Posted by AKMA at May 31, 2003 02:10 PM | TrackBack
Comments

When Batman went home at the end of a night spent fighting crime, he put on a suit and tie and became Bruce Wayne. When Clark Kent saw a news story getting too hot, a phone booth hid his change into Superman. When you're programming, all the variables you juggle around are doing similar tricks as they present one face to you and a totally different one to the machine.

Posted by: Francis at January 13, 2004 12:38 AM

Our next line looks familiar, except it starts with an asterisk. Again, we're using the star operator, and noting that this variable we're working with is a pointer. If we didn't, the computer would try to put the results of the right hand side of this statement (which evaluates to 6) into the pointer, overriding the value we need in the pointer, which is an address. This way, the computer knows to put the data not in the pointer, but into the place the pointer points to, which is in the Heap. So after this line, our int is living happily in the Heap, storing a value of 6, and our pointer tells us where that data is living.

Posted by: Lambert at January 13, 2004 12:38 AM

When a variable is finished with it's work, it does not go into retirement, and it is never mentioned again. Variables simply cease to exist, and the thirty-two bits of data that they held is released, so that some other variable may later use them.

Posted by: Isaac at January 13, 2004 12:38 AM

Note first that favoriteNumbers type changed. Instead of our familiar int, we're now using int*. The asterisk here is an operator, which is often called the "star operator". You will remember that we also use an asterisk as a sign for multiplication. The positioning of the asterisk changes its meaning. This operator effectively means "this is a pointer". Here it says that favoriteNumber will be not an int but a pointer to an int. And instead of simply going on to say what we're putting in that int, we have to take an extra step and create the space, which is what does. This function takes an argument that specifies how much space you need and then returns a pointer to that space. We've passed it the result of another function, , which we pass int, a type. In reality, is a macro, but for now we don't have to care: all we need to know is that it tells us the size of whatever we gave it, in this case an int. So when is done, it gives us an address in the heap where we can put an integer. It is important to remember that the data is stored in the heap, while the address of that data is stored in a pointer on the stack.

Posted by: Randall at January 13, 2004 11:49 AM

This variable is then used in various lines of code, holding values given it by variable assignments along the way. In the course of its life, a variable can hold any number of variables and be used in any number of different ways. This flexibility is built on the precept we just learned: a variable is really just a block of bits, and those bits can hold whatever data the program needs to remember. They can hold enough data to remember an integer from as low as -2,147,483,647 up to 2,147,483,647 (one less than plus or minus 2^31). They can remember one character of writing. They can keep a decimal number with a huge amount of precision and a giant range. They can hold a time accurate to the second in a range of centuries. A few bits is not to be scoffed at.

Posted by: Basil at January 13, 2004 11:49 AM

The most basic duality that exists with variables is how the programmer sees them in a totally different way than the computer does. When you're typing away in Project Builder, your variables are normal words smashed together, like software titles from the 80s. You deal with them on this level, moving them around and passing them back and forth.

Posted by: Chroferus at January 13, 2004 11:49 AM