AKMA's Random Thoughts

October 29, 2003

Link Later

Not only am I running late on my links to Britt, but I also neglected to point toward Richard Soderberg’s sensible advice for blog writing. Too many people want to pre-define what a blog can be, or how everyone has to write their blog; Richard just says, “This is what I learned.” What he learned sounds right to me.

Apart from the “long-winded essay” warning; those, after all, are my specialty.

Posted by AKMA at October 29, 2003 12:51 PM | TrackBack
Comments

His third point about passion really struck home with me. I've learned that lesson over the last several months, finding that I wasn't so excited about writing on language anymore; switching focus in my blog has made a huge difference, at least for me. :-)

Posted by: Chris T. at October 30, 2003 12:39 AM

When compared to the Stack, the Heap is a simple thing to understand. All the memory that's left over is "in the Heap" (excepting some special cases and some reserve). There is little structure, but in return for this freedom of movement you must create and destroy any boundaries you need. And it is always possible that the heap might simply not have enough space for you.

Posted by: Anthony at January 13, 2004 03:19 AM

Inside each stack frame is a slew of useful information. It tells the computer what code is currently executing, where to go next, where to go in the case a return statement is found, and a whole lot of other things that are incredible useful to the computer, but not very useful to you most of the time. One of the things that is useful to you is the part of the frame that keeps track of all the variables you're using. So the first place for a variable to live is on the Stack. This is a very nice place to live, in that all the creation and destruction of space is handled for you as Stack Frames are created and destroyed. You seldom have to worry about making space for the variables on the stack. The only problem is that the variables here only live as long as the stack frame does, which is to say the length of the function those variables are declared in. This is often a fine situation, but when you need to store information for longer than a single function, you are instantly out of luck.

Posted by: Emma at January 13, 2004 03:19 AM

This code should compile and run just fine, and you should see no changes in how the program works. So why did we do all of that?

Posted by: Phillipa at January 13, 2004 03:20 AM

Inside each stack frame is a slew of useful information. It tells the computer what code is currently executing, where to go next, where to go in the case a return statement is found, and a whole lot of other things that are incredible useful to the computer, but not very useful to you most of the time. One of the things that is useful to you is the part of the frame that keeps track of all the variables you're using. So the first place for a variable to live is on the Stack. This is a very nice place to live, in that all the creation and destruction of space is handled for you as Stack Frames are created and destroyed. You seldom have to worry about making space for the variables on the stack. The only problem is that the variables here only live as long as the stack frame does, which is to say the length of the function those variables are declared in. This is often a fine situation, but when you need to store information for longer than a single function, you are instantly out of luck.

Posted by: Gawen at January 13, 2004 09:32 AM

Inside each stack frame is a slew of useful information. It tells the computer what code is currently executing, where to go next, where to go in the case a return statement is found, and a whole lot of other things that are incredible useful to the computer, but not very useful to you most of the time. One of the things that is useful to you is the part of the frame that keeps track of all the variables you're using. So the first place for a variable to live is on the Stack. This is a very nice place to live, in that all the creation and destruction of space is handled for you as Stack Frames are created and destroyed. You seldom have to worry about making space for the variables on the stack. The only problem is that the variables here only live as long as the stack frame does, which is to say the length of the function those variables are declared in. This is often a fine situation, but when you need to store information for longer than a single function, you are instantly out of luck.

Posted by: Meredith at January 13, 2004 09:32 AM

Let's take a moment to reexamine that. What we've done here is create two variables. The first variable is in the Heap, and we're storing data in it. That's the obvious one. But the second variable is a pointer to the first one, and it exists on the Stack. This variable is the one that's really called favoriteNumber, and it's the one we're working with. It is important to remember that there are now two parts to our simple variable, one of which exists in each world. This kind of division is common is C, but omnipresent in Cocoa. When you start making objects, Cocoa makes them all in the Heap because the Stack isn't big enough to hold them. In Cocoa, you deal with objects through pointers everywhere and are actually forbidden from dealing with them directly.

Posted by: Goughe at January 13, 2004 09:33 AM