Dynamite

Mary Hess pointed me to Scott McLeod’s reflections on computer gaming and education (1, 2, 3, 4, 5, 6). The series opens up a vast terrain for reflection and imagination (critical as well as ebulliently enthusiastic), but I affirm without qualification that if the right educators and the right game designers put their heads together, you could generate some explosive change in pedagogy at every level of education.

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